Software requirements | Command & Conquer Tiberian Sun |
Single / Multiple player | Multiplayer |
Max players | 8 |
Theater | TEMPERATE |
Specials |
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Minimap |
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The history of this map goes back to the end of the Second World War, where the German Nazi's were looking for a location to build up a secret research and production area. They finally agreed on setting it up in the high mountains of the German and Austrian alps. In order to create hidden facilities and underground production units they have had thousands of prisoners carve tunnels and caves into the stone.
Now, in the 21rd century the Nod took over the facilities and started to
experiment on their own with new technologies and extraterrestrial lifeforms.
The Nods seem to do their own thing on the map together with the civilians. So,
don't disturb them.
The map starts in early Sunday morning, while people are gathering on the street and waiting for the bus to take them to church. |
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After church they may have a walk at the nearby lake... |
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While life is awaking in the cities war is to come.... |
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Play the map, either in skirmish mode or in multiplayer - on your own in
deathmatch mode or in
coop-mode.
Discover the secrets of the tunnel systems and special factories
distributed in the high mountains of the Alps.
The map was designed to somehow reflect the reality of the high mountains, steep canyons and rivers cleaving their way through the valleys of the original area of the Alps.
For those who would like to know more about the real history of the Alpin castle, here are some links of interest:
Of course this map is spiced up with some artificial intelligence. Why this? Well, this is to have more fun while playing against each other - and to increase your points while destroying some specific buildings.
Please be aware of some specialties:
The spice of a multiplayer game is to also ally with your friend and seek a challenge against a third party - someone who can be victimized to have more fun while playing. Here are your orders:
Look at the secret laboratories. Here, the Nod's seem to breed an extraterrestrial lifeform. The creatures are said to have iron and concrete as their primary meal. Looks like they are good to invade your opponent's base?
Try to destroy the farm. This will stop the Nods breeding this species.
Alternatively you may send an Engineer and capture this building. This
enables you to breed your own aliens (visceroids). Double click the farm and
make it your primary production facility. This is to let the aliens pop out of this
building - otherwise the aliens will emerge from your weapons factory and start
strolling around.
Note: Try to join two small aliens into a big one. The big alien will have more
power.
Note: It was told that these creatures are useful to destroy buildings...
Look at the civilian RADAR in the picture above. Capture the RADAR and get
the shroud generator reveiled. It looks like it's an easy snatch....
May be you
like to switch off the shroud generator? If so, you should plan when exactly to
capture the RADAR. It's a matter of timing...
Look at the picture below. This is the Alpin Fortress. You will find several installations:
The armory was a civilian installation which is now being used by the Nod. They seem to train an endless amount of infantry in there. Destroy it and clean up the troops afterwards.
It was the latest invention of technology of the Nod. It uses a lot of energy and is supplied by undergound power plants. Once charged it discharges from time to time and you may here a strange sound emerging from it. People say that this installation jams your Radar and makes the map shroud. Get rid of it with an air strike.
This vital facility is the general medication center for the civilian
republic. Never destroy it. You have been warned.
Try to avoid damaging it while you conquer the fortress. It was told that the
Civilians will start a revolution if their hospital is crushed. Also we heard
that the Nods are known to pay cash for using the hospital. People said that the
Nods also will unleash their aliens in case of desctruction of the hospital.
We recommend to capture the hospital. Then you may send your infantry to the hospital in order to heal them...
Last but not least here are some teasers:
Daylife at the vista point where the river has a bendy curve in the
valley. This is also a bus stop with a spectacular view as you can see... |
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A water purification station belonging to the city on top of the nearby
mountain. Some hikers sneak around in the forest... |
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Preparing for the battle in the middle of the night | ![]() |
Our vista point at night. The GDI opened a base nearby... | ![]() |
A harvester unleashed the creatures of the night. The GDI hurry up to fight the imminent danger. |
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